Private article Contents 導入メッシュの作成(Creating Meshes)2Dソリッドの作成(Creating 2D Solids)3D面の作成(Creating 3D Faces)ダ|リゴンメッシュの作成(Creating PolygonMeshes)回転メッシュの作成(回転のサーフェス)(Creating Revolved Meshes (Surfaces of Revolution))タビュレートメッシュの作成(押し出しサーフェス)(Creating Tabulated Meshes (Extruded Surfaces))エッジメッシュの作成(Creating Edge Meshes)ルールド メッシュの作成(Creating Ruled Meshes)3Dダ|リゴンメッシュオブジェクトの作成(Creating 3D PolygonMesh Objects)3Dオペレーションの使用(Using 3D Operations)3D空間でエンティティを整列(Aligning Entities in 3D Space)3D空間での回転(Rotating in 3D Space)3D空間でのミラー(Mirroring in 3D Space)エンティティのパターンを3D空間で作成(Creating Patterns of Entities in 3D Space) You must log in to view this article Updated on 2月 15, 2024 Related Articles Private article Private article Private article Private article Private article Private article